![]() ![]() ![]() Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included. ![]() Includes core game, Crimson Court Expansion, Cove Expansion, Warrens Expansion, Weald Expansion, Color of Madness Expansion, Musketeer Mini, and all unlocked stretch goals. I love roguelites, but there's games that do what DD2 is trying to do much better than DD2.Content Notes:Kickstarter Exclusive Ancestral Gameplay All-In Pledge for Darkest Dungeon Board Game by Mythic Games. ![]() DD1 was something completely unique, whereas DD2 just feels like a standard roguelite where you finish runs and start over to do it again with a few more things unlocked. I'm probably going to wait for a significant sale, maybe in a few years when there's more content and polish. I will also say the soundtrack and the writing seem to be nowhere even remotely close to DD1's stellar quality, and even the legendary Wayne June seems a lot less enthusiastic when delivering his lines. None of those things seem to be a factor in DD2. If people enjoy it, cool, but my favorite parts of DD1 were the team and resource management aspects as well as having to pick the ideal team comp for each individual mission depending on what I have available. I haven't played it yet, but I've seen several completed runs (had to go for one without someone obnoxiously hyping it up over the gameplay, so no commentary) and honestly it looks like a step back in so many ways. I'm encouraged to see others here with impressions that are similar to my own, I thought I was just getting old because I'm not going ravenous with hype over the sequel. ![]()
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